8 May 2008

The Druids Quest


Gather around children while I tell you a great tale of two young druids on a quest for their swift farm forms. Be warned that while this is a tale of adventure and daring, it is also quite scary in parts.

And so around 9pm our tale begins out side the entrance to Sethekk Halls, where the party, Playcat had gathered from among her friends was waiting.
First there was a Restoration Druid, experienced in the ways of healing, taking time out from her adventures in SSC, TK, MH and beyond.
Second there was an Elemental Shaman also equipped to Tier 4 and above. Third there was a Mage, maker of food, water & sheep and like the two before was geared to T4 and above.
Finally there was the two young druids, both spec’d feral, both with defence scores way beneath the cap, laughable amounts of armour and barely 10k health in dire bear form!! Can you guess who was tanking!

So as one (or five actually) they passed the translucent purple barrier with the sinister and incredibly portentous skull in the middle of it.

The first set of mobs two bird man thingy guards, immune to being turned into mutton. The heroic party buffed and rearing to go! Young Playcat enrages to generate some rage and just as she attacks…
“Wait a second, I’m moving next to the entrance just in case” says our resto druid.
… charging into one monster trying to aggro both as all hell breaks lose.
“Good start” says the ghost of the other young druid.

Rebuffed and ready the group try again, and soon fall into a brilliant rhythm, except the many times they died, of dual bear tanking. Many twisted bird men fell before the teeth and claws and magic of this group until the first boss was reached. The fight is brutal and bloody but despite the little pet elementals the terrible bird fiend summons the foul monster is soon roasting over a spit! Grilled Chicken anyone?

Before the party can continue they must slay two Raven Guard.
“Beware these hit hard”
Smack smash whollop, both young druid tanks die in seconds!
“Really?”
As the ghosts run back to that sinister pink skull floating across the entrance the group make plans on how to kill the raven guard, aware that beyond there a several more pairs lurking around.

And over the next hour or so with many breaks for alcohol and food! The party changes! Our Shaman leaves to make way for a hunter, our Mage swaps to his Warrior character, our new hunter swaps to his warrior to pick up the guard that always runs past and ganks our resto druid!

“Sometime soon, Wispcat is going to come to this place with a group all equipped in T5/6 level gear and KILL EVERYTHING HERE!” says young Playcat during one of the many corpse runs.

And at this point the best quote of the epic adventure was made by the other young druid.

“That’s the PVE equivalent of swapping to your Season Three geared character, after someone ganks you in the barrens”

And so the group that finally killed the pair of raven guard consisted of our two young druid heroes, our resto druid, the warrior of the hunter and a new Druid tank (this one with actual tanking stats and gear!!!).

The journey continues as more and more groups of bird men are slain until at the top of some stairs two more raven guard, guard a door. After another death the warrior swaps back to his hunter and Playcat makes way for Wispcat. The dps was sorely needed.

The two raven guard are peppered full of arrows and the group of intrepid heroes move onwards deeper & deeper into the Halls of Sethic. Soon after killing enough bird men to keep every KFC in the country stocked for a couple of years the summoning room of the evil Raven God was clear! And the very last group of birds between here and the big bad boss bird had also been slain. And so Wisp left to make way once again for Playcat
“Almost done, soon we can actually get some sleep”

It was time, four druids and a hunter stood ready to slay Anzu. I would tell you children that this was another heroic and brutal fight, full of close shaves, desperate potion drinking, feral’s shifting out of cat form to do emergency heals but I would be lying!

At their feet lay the corpse of the raven god! Our young druids could after one last fight go and learn the ways of flying bloody fast from an instant cast spell. The final boss bird was the only thing in their way! Ok only in their way if they went on and not back.

But these are great heroes and so going back was never an option!. Another massive fight occurred was as hard as Anzu was………
“Why do we always struggle on trash and easily kill bosses?” was asked by the tanky druid.
“The bosses are never the problem on heroic” replies wise young Playcat.

And so it came to pass, at around 1am, that Playcat had completed all the quests within Sethic on heroic difficulty, where as most people do them on normal, had gained the key to the shadow labs, and with the other young druid can now herb on the wing at high speed! The AH shall never again earn money from Wisp buying flasks!

That children is the end of the epic tale “The Druids Quest”. So what have you learnt from this tale?

“That characters raiding end game instances may be able to carve their way through heroic instances as if they where warm butter, but when playing alts they need to remember gear makes a huge difference!”

“That anyone who tries to do heroics which most of there gear being quest rewards from quests going up to level 70 is nuts, and for two of the party of five to be similarly equipped makes them ALL nuts!”

“That KFC is made out of dead bird men!”

Wisp

No comments: