23 August 2007

Lady Vashj - O Mistress of Wipeing

Ok on tuesday we had a whole evening of Vashj attempts! This is without a doubt the most technical fight I have ever taken part in! The only ones that come any where near as close are CThun, which I never had a large number of attempts at! And the original learning of Razorgore at the start of BWL.

At the end of the night the following progress had been made:-
  1. We could get the first strider down to around 20% by the time the second one appeared! (usually).
  2. The naga's once picked up tended to die ok (usually).
Also the following had been learnt, well at least by me.
  1. Rogues aka Face Paints are about 50% - 75% a bunch a moaners if they have to run around a lot.
  2. Ker for once isn't calling people useless for not mastering there jobs first attempt!
  3. The strider death rate - from 3 hunters (one of which is crappy MM spec tho) 2 locks (one of who was kiting), 1 Elem shammy (Also kiting if needed) and 1 Shadow Priest (ubre Nils!) - Meant we need more practice and better gear!
  4. We're doing better than another guild who got to her at the same time.
Well its now Thursday so off to draft which means I will miss tonights Learning Fest.

Wisp

21 August 2007

Super Heroes!

This sunday we started a new campaign - using the Marvel Universe RPG system - and it looks like it could be amusing! I'm going to divide this post into three sections; game setting, character creation, something else.

Game Setting
Ok Ian who is running the game it setting it in his own universe rather marvel for various reasons, called the CD universe! (Yup you can guess where that came from! the tonne of his game is very much more that of DC than marvel). This is a setting hes been using for over 2 years and so the major villians and other "Super Hero" groups are well defined.
Now for the interesting twist, which takes some getting used to! The characters players are playing are actually being drawn by some guy at CD Comics in New York! But when your playing there is no realisation of this fact for them and they won't ever "cross-over" into our world.
A good way to highlight this point, Ian ended a previous game session as follows.

GM: "And then you hear a voice behind you say blah blah blah blah"
Player: "Was the voice male or female?"
GM: "You don't know its a comic!"

Character Generation
As noone had played this system before this took some time. But I feel that it was done in a really good way. First off it every one decided on the kind hero they wanted to play - We got a the monk from Rich (No surprises there!), Chris went with the telepath who needs drugs to keep his powers undercontrol and has spent most of his life in a psychiatric ward!, Joss with the scientist/inventor. And me with a Mage - I must admit my character choice has been influenced by Constantine. (Note to self must pick up all the graphic novels of Hellblazer).
Next we heard about the available abilities making a note of the ones that interested us. In my case magic, combat, investigative stuff, hex spheres (raw magic and weird things happen). Modifiers came next and finally we heard ways of making powers cheaper. Then deciding on challenges 1-3 of them. After all this we got to spend out points to create our characters :)

Well I ended up with Luke Talis. PI & Mage, who sees the darker creatures of this universe and does what he can to destroy them. A man who suffers constant nightmares about the things and dimensions he can see and resorts to valium and alcohol to try and get dreamless sleep - not always successfully.

Even tho I can't draw - I'm tempted to do a comic-esq blog for Luke. We'll see!

Something Else
Indigo with red polkadots and green stripes is the new black.

Wisp

18 August 2007

Blogshares and the Plan

Well I after a little bit of the plan mentioned in my first post on Blogshares I decided to pay for Premium Account so that I can do so much more. And the then I ditched the original plan as it was way to slow for making B$. Well nothing compared to the 700 Million I effectivly started with! In place of a plan I obviously need a plan so the new objectives have been set.

1) Artifact Collecting.
Artifacts can have a huge impact on the game, one of the blogs I have shares in balances itself at around B$10M for the 4000 shares. Each day I can pump this upto over B$20M with my artifacts and then sell. Before pushing the already plumetted value, after sale, even lower before finally pressuring the public to sell me back the 4000 shares for under B$1M. Thats a nice easy 20 or so million a day! So my first goal is to collect every Artifact in the game before looking for similar if not better blogs to pump for cash! I'll put a progress meter on the side in a bit.

2) Karma.
Karma is earned by voting blogs into industies. And having that vote "moderated" by someone else with 750 or more Karma. Now the reason I want this Karma is two fold, first it puts me up on the composite rank! I will in time be gunning for the top 100, then 10, then 1st! Second when you have 750 Karma you get to use all your artifacts TWICE in 24 hours rather than just once, this means a potential huge jump B$ profit from trading and manipulating shares. My goal is 750 some time in September and so I'll vote on 5-10 newly added bloggs each day.

3) Making B$.
To start with while I concentrate on objective 1 & 2 I won't try and make to much in the way of Cash on hand. I'm thinking a small B$50 Million a day should survice for now. At least until I have all the cheap artifacts.

Ok time to get back to making B$!!!!

Wisp